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	<title>Comments on: Agenda Affirmation</title>
	<link>http://games.spaceanddeath.com/sin_aesthetics/10</link>
	<description>In which Mo explores the social pathology of roleplaying and begins to experiment with game design.</description>
	<pubDate>Fri, 10 Sep 2010 20:51:41 +0000</pubDate>
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		<title>By: Claire Bickell</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-55</link>
		<author>Claire Bickell</author>
		<pubDate>Mon, 09 Jan 2006 12:53:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-55</guid>
					<description>Oh yeah.  I should do this myself, but I'm nodding along here.</description>
		<content:encoded><![CDATA[<p>Oh yeah.  I should do this myself, but I&#8217;m nodding along here.</p>
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		<title>By: DevP</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-56</link>
		<author>DevP</author>
		<pubDate>Mon, 09 Jan 2006 21:50:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-56</guid>
					<description>That is some damn fine design on those character sheets. That's *precisely* the sort of thing to pass to someone to hook them on a game right away.</description>
		<content:encoded><![CDATA[<p>That is some damn fine design on those character sheets. That&#8217;s *precisely* the sort of thing to pass to someone to hook them on a game right away.</p>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-57</link>
		<author>Mo</author>
		<pubDate>Mon, 09 Jan 2006 21:55:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-57</guid>
					<description>Thanks devp!</description>
		<content:encoded><![CDATA[<p>Thanks devp!</p>
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		<title>By: Shreyas</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-58</link>
		<author>Shreyas</author>
		<pubDate>Wed, 11 Jan 2006 00:11:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-58</guid>
					<description>Do you design your character sheets yourself? They're very cool.</description>
		<content:encoded><![CDATA[<p>Do you design your character sheets yourself? They&#8217;re very cool.</p>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-59</link>
		<author>Mo</author>
		<pubDate>Wed, 11 Jan 2006 03:25:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-59</guid>
					<description>I do indeed!

I spend much too much time on them, to shich Brand can attest.

Thanks!</description>
		<content:encoded><![CDATA[<p>I do indeed!</p>
<p>I spend much too much time on them, to shich Brand can attest.</p>
<p>Thanks!</p>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-60</link>
		<author>Mo</author>
		<pubDate>Wed, 11 Jan 2006 03:27:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-60</guid>
					<description>This post has been removed by the author.</description>
		<content:encoded><![CDATA[<p>This post has been removed by the author.</p>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-61</link>
		<author>Mo</author>
		<pubDate>Wed, 11 Jan 2006 03:29:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-61</guid>
					<description>I should say, to those of you that admire my character sheets, that some of the stuff on them is theived, theived, theived. I yoink images of people, places, things off the net and store it in a folder for inspiration for when I need ideas. Sometimes a character gets strongly attached to one of them. Sometimes I build a character off an image entirely.

But I design them and make them myself. I am in the process of learning to draw, too.</description>
		<content:encoded><![CDATA[<p>I should say, to those of you that admire my character sheets, that some of the stuff on them is theived, theived, theived. I yoink images of people, places, things off the net and store it in a folder for inspiration for when I need ideas. Sometimes a character gets strongly attached to one of them. Sometimes I build a character off an image entirely.</p>
<p>But I design them and make them myself. I am in the process of learning to draw, too.</p>
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		<title>By: Bradley &#34;Brand&#34; Robins</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-62</link>
		<author>Bradley &#34;Brand&#34; Robins</author>
		<pubDate>Wed, 11 Jan 2006 22:38:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-62</guid>
					<description>I should also say that I did Morgan and Katya. Mo and I do so many things colaberativly that it's hard to keep track sometimes.</description>
		<content:encoded><![CDATA[<p>I should also say that I did Morgan and Katya. Mo and I do so many things colaberativly that it&#8217;s hard to keep track sometimes.</p>
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		<title>By: Anonymous</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-63</link>
		<author>Anonymous</author>
		<pubDate>Thu, 12 Jan 2006 18:57:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-63</guid>
					<description>Hi Mo,
  I've been following along here for a while and really enjoying it.  I'll have to do Chris' agenda affirmation myself (that's a lot of self analysis there...)

I just wanted to say to you (and Brand) that those character sheets rock so much it hurts!  They make me wish I lived in Toronto and knew you guys (I already wish I lived in Toronto for other reasons, but you know what I mean).  Is Amalkau a Wushu character, and if so, what was the setting?  You made my day with these (particularly hers).

Sorry for the shallow post and late response, but it sounds like your gaming style and mine are similar and I'll try to weigh in on more serious theoretical issues eventually.

John Marron</description>
		<content:encoded><![CDATA[<p>Hi Mo,<br />
  I&#8217;ve been following along here for a while and really enjoying it.  I&#8217;ll have to do Chris&#8217; agenda affirmation myself (that&#8217;s a lot of self analysis there&#8230;)</p>
<p>I just wanted to say to you (and Brand) that those character sheets rock so much it hurts!  They make me wish I lived in Toronto and knew you guys (I already wish I lived in Toronto for other reasons, but you know what I mean).  Is Amalkau a Wushu character, and if so, what was the setting?  You made my day with these (particularly hers).</p>
<p>Sorry for the shallow post and late response, but it sounds like your gaming style and mine are similar and I&#8217;ll try to weigh in on more serious theoretical issues eventually.</p>
<p>John Marron</p>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-64</link>
		<author>Mo</author>
		<pubDate>Thu, 12 Jan 2006 19:22:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-64</guid>
					<description>Hi John,

She is indeed. :) It was a short lived campaign that was an Indiana Jones/Mummy kinda game. The other character was a two-fisted archaeologist with perfect timing who found himself in competition over an amulet with Amalkau, the last scion of a dynasty that had been the ushers of the Godswife. The amulet had been stolen generations before, and her family had been cursed, their number decreasing like an hourglass over the centuries. 

You have a blog/site/home somewhere?

~Mo</description>
		<content:encoded><![CDATA[<p>Hi John,</p>
<p>She is indeed. <img src='http://games.spaceanddeath.com/sin_aesthetics/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> It was a short lived campaign that was an Indiana Jones/Mummy kinda game. The other character was a two-fisted archaeologist with perfect timing who found himself in competition over an amulet with Amalkau, the last scion of a dynasty that had been the ushers of the Godswife. The amulet had been stolen generations before, and her family had been cursed, their number decreasing like an hourglass over the centuries. </p>
<p>You have a blog/site/home somewhere?</p>
<p>~Mo</p>
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		<title>By: Anonymous</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/10#comment-65</link>
		<author>Anonymous</author>
		<pubDate>Thu, 12 Jan 2006 19:51:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/10#comment-65</guid>
					<description>Mo, 
  That's cool.  I've been on a Wushu kick lately and that presentation of a character brought home to me evertything that I like about simple systems and all of the power of imagery and graphic presentation to get people into and excited about a game.

    I have a LJ at

http://www.livejournal.com/users/john_marron/

I'm afraid I don't post as much as I'd like, and it's mostly me whining about my disatisfaction with my recent gaming, but give it a look if you'd like.

John</description>
		<content:encoded><![CDATA[<p>Mo,<br />
  That&#8217;s cool.  I&#8217;ve been on a Wushu kick lately and that presentation of a character brought home to me evertything that I like about simple systems and all of the power of imagery and graphic presentation to get people into and excited about a game.</p>
<p>    I have a LJ at</p>
<p><a href="http://www.livejournal.com/users/john_marron/" rel="nofollow">http://www.livejournal.com/users/john_marron/</a></p>
<p>I&#8217;m afraid I don&#8217;t post as much as I&#8217;d like, and it&#8217;s mostly me whining about my disatisfaction with my recent gaming, but give it a look if you&#8217;d like.</p>
<p>John</p>
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