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	<title>Comments on: Laban Movement Types</title>
	<atom:link href="http://games.spaceanddeath.com/sin_aesthetics/102/feed" rel="self" type="application/rss+xml" />
	<link>http://games.spaceanddeath.com/sin_aesthetics/102</link>
	<description>In which Mo explores the social pathology of roleplaying and begins to experiment with game design.</description>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1237</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Wed, 01 Sep 2010 21:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/102#comment-1237</guid>
		<description>Hi Marion

It&#039;s been a while since I have been in the theatre world and I miss it - so I am glad to know that I&#039;ve helped out. Where is your production going on?

Cheers!

~Mo</description>
		<content:encoded><![CDATA[<p>Hi Marion</p>
<p>It&#8217;s been a while since I have been in the theatre world and I miss it &#8211; so I am glad to know that I&#8217;ve helped out. Where is your production going on?</p>
<p>Cheers!</p>
<p>~Mo</p>
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		<title>By: marion</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1235</link>
		<dc:creator>marion</dc:creator>
		<pubDate>Wed, 01 Sep 2010 20:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/102#comment-1235</guid>
		<description>blessings on you for a clearly elucidated summary of one of my favourite things to talk to my actors about.  I&#039;m currently directing &quot;Cabaret&quot; and will be using your summary to get the leads to use more appropriate physical response to express their intentions.</description>
		<content:encoded><![CDATA[<p>blessings on you for a clearly elucidated summary of one of my favourite things to talk to my actors about.  I&#8217;m currently directing &#8220;Cabaret&#8221; and will be using your summary to get the leads to use more appropriate physical response to express their intentions.</p>
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	<item>
		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1133</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Tue, 23 Mar 2010 11:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/102#comment-1133</guid>
		<description>I love me some Unknown Armies. 

Neat idea. :)</description>
		<content:encoded><![CDATA[<p>I love me some Unknown Armies. </p>
<p>Neat idea. <img src='http://games.spaceanddeath.com/sin_aesthetics/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jim Henley</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1132</link>
		<dc:creator>Jim Henley</dc:creator>
		<pubDate>Tue, 23 Mar 2010 02:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/102#comment-1132</guid>
		<description>So, reading and playing Unknown Armies for the first time, and I see this, and now i want to mash it up with Jaak Panksepp&#039;s four primary emotions (Fear, Rage, Panic, Seeking) and call it a character sheet.</description>
		<content:encoded><![CDATA[<p>So, reading and playing Unknown Armies for the first time, and I see this, and now i want to mash it up with Jaak Panksepp&#8217;s four primary emotions (Fear, Rage, Panic, Seeking) and call it a character sheet.</p>
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	<item>
		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-03-19</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1129</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-03-19</dc:creator>
		<pubDate>Sat, 20 Mar 2010 18:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/102#comment-1129</guid>
		<description>[...] Laban Movement Types [...]</description>
		<content:encoded><![CDATA[<p>[...] Laban Movement Types [...]</p>
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	<item>
		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1125</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Thu, 18 Mar 2010 12:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/102#comment-1125</guid>
		<description>Totally, or conversely, to find easy ways to illustrate the change in a character over play as permanent changes come into effect. Gyel - an Exalted character I used to play transitioned from a wild Slash to a controlled Press over time, as she became more of a dedicated zealot. 

While I make transitions like that in my PCs without thinking of the actually Effort Action, it can be done more deliberately. When I GM and have much more on the go and less time in the head of each NPC, LMA can be a tool to add foreshadowing, colour, variety and/or protagonizing weight to the PC&#039;s actions.  If I turn a nemesis from a very vertical Thrust to a crouching Wring after the PC has put the beats to his area of influence, it could make for a more diverse, affectable, human NPC, make the PC more affecting &amp; influential, as well as even foreshadow that the nemesis has taken the fight underground and is scheming revenge.</description>
		<content:encoded><![CDATA[<p>Totally, or conversely, to find easy ways to illustrate the change in a character over play as permanent changes come into effect. Gyel &#8211; an Exalted character I used to play transitioned from a wild Slash to a controlled Press over time, as she became more of a dedicated zealot. </p>
<p>While I make transitions like that in my PCs without thinking of the actually Effort Action, it can be done more deliberately. When I GM and have much more on the go and less time in the head of each NPC, LMA can be a tool to add foreshadowing, colour, variety and/or protagonizing weight to the PC&#8217;s actions.  If I turn a nemesis from a very vertical Thrust to a crouching Wring after the PC has put the beats to his area of influence, it could make for a more diverse, affectable, human NPC, make the PC more affecting &#038; influential, as well as even foreshadow that the nemesis has taken the fight underground and is scheming revenge.</p>
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	<item>
		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1124</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Thu, 18 Mar 2010 12:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/102#comment-1124</guid>
		<description>:)</description>
		<content:encoded><![CDATA[<p> <img src='http://games.spaceanddeath.com/sin_aesthetics/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Paul Tevis</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1123</link>
		<dc:creator>Paul Tevis</dc:creator>
		<pubDate>Thu, 18 Mar 2010 03:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/102#comment-1123</guid>
		<description>I&#039;ve done a little bit of Laban study (one of the guys in our improv troupe did a ton of movement and space work as part of his BFA) but for some reason I&#039;d never connected it to roleplaying. This is especially weird considering how physical a roleplayer I am, even in non-LARPs. And thinking about recent characters, this makes complete sense: Xander is a Glider, Taran is a Wringer...

A potentially useful adjunct to this is to think about what will cause a character to shift from their dominant style. I played a character once who was predominantly a Flicker, but when his sister was threatened he would shift to Pressing.

Great stuff!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done a little bit of Laban study (one of the guys in our improv troupe did a ton of movement and space work as part of his BFA) but for some reason I&#8217;d never connected it to roleplaying. This is especially weird considering how physical a roleplayer I am, even in non-LARPs. And thinking about recent characters, this makes complete sense: Xander is a Glider, Taran is a Wringer&#8230;</p>
<p>A potentially useful adjunct to this is to think about what will cause a character to shift from their dominant style. I played a character once who was predominantly a Flicker, but when his sister was threatened he would shift to Pressing.</p>
<p>Great stuff!</p>
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	<item>
		<title>By: Dave Younce</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1122</link>
		<dc:creator>Dave Younce</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/102#comment-1122</guid>
		<description>Mo, you and Brand continue to prove yourselves to be two of the most interesting gamers out there. Thanks for sharing this - it is awesome.</description>
		<content:encoded><![CDATA[<p>Mo, you and Brand continue to prove yourselves to be two of the most interesting gamers out there. Thanks for sharing this &#8211; it is awesome.</p>
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