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	<title>Comments on: Laban Movement Types</title>
	<link>http://games.spaceanddeath.com/sin_aesthetics/102</link>
	<description>In which Mo explores the social pathology of roleplaying and begins to experiment with game design.</description>
	<pubDate>Fri, 10 Sep 2010 21:06:58 +0000</pubDate>
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		<title>By: Dave Younce</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1122</link>
		<author>Dave Younce</author>
		<pubDate>Mon, 15 Mar 2010 15:05:38 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1122</guid>
					<description>Mo, you and Brand continue to prove yourselves to be two of the most interesting gamers out there. Thanks for sharing this - it is awesome.</description>
		<content:encoded><![CDATA[<p>Mo, you and Brand continue to prove yourselves to be two of the most interesting gamers out there. Thanks for sharing this - it is awesome.</p>
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		<title>By: Paul Tevis</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1123</link>
		<author>Paul Tevis</author>
		<pubDate>Thu, 18 Mar 2010 03:10:20 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1123</guid>
					<description>I've done a little bit of Laban study (one of the guys in our improv troupe did a ton of movement and space work as part of his BFA) but for some reason I'd never connected it to roleplaying. This is especially weird considering how physical a roleplayer I am, even in non-LARPs. And thinking about recent characters, this makes complete sense: Xander is a Glider, Taran is a Wringer...

A potentially useful adjunct to this is to think about what will cause a character to shift from their dominant style. I played a character once who was predominantly a Flicker, but when his sister was threatened he would shift to Pressing.

Great stuff!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done a little bit of Laban study (one of the guys in our improv troupe did a ton of movement and space work as part of his BFA) but for some reason I&#8217;d never connected it to roleplaying. This is especially weird considering how physical a roleplayer I am, even in non-LARPs. And thinking about recent characters, this makes complete sense: Xander is a Glider, Taran is a Wringer&#8230;</p>
<p>A potentially useful adjunct to this is to think about what will cause a character to shift from their dominant style. I played a character once who was predominantly a Flicker, but when his sister was threatened he would shift to Pressing.</p>
<p>Great stuff!</p>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1124</link>
		<author>Mo</author>
		<pubDate>Thu, 18 Mar 2010 12:37:34 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1124</guid>
					<description>:)</description>
		<content:encoded><![CDATA[<p> <img src='http://games.spaceanddeath.com/sin_aesthetics/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1125</link>
		<author>Mo</author>
		<pubDate>Thu, 18 Mar 2010 12:50:23 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1125</guid>
					<description>Totally, or conversely, to find easy ways to illustrate the change in a character over play as permanent changes come into effect. Gyel - an Exalted character I used to play transitioned from a wild Slash to a controlled Press over time, as she became more of a dedicated zealot. 

While I make transitions like that in my PCs without thinking of the actually Effort Action, it can be done more deliberately. When I GM and have much more on the go and less time in the head of each NPC, LMA can be a tool to add foreshadowing, colour, variety and/or protagonizing weight to the PC's actions.  If I turn a nemesis from a very vertical Thrust to a crouching Wring after the PC has put the beats to his area of influence, it could make for a more diverse, affectable, human NPC, make the PC more affecting &#038; influential, as well as even foreshadow that the nemesis has taken the fight underground and is scheming revenge.</description>
		<content:encoded><![CDATA[<p>Totally, or conversely, to find easy ways to illustrate the change in a character over play as permanent changes come into effect. Gyel - an Exalted character I used to play transitioned from a wild Slash to a controlled Press over time, as she became more of a dedicated zealot. </p>
<p>While I make transitions like that in my PCs without thinking of the actually Effort Action, it can be done more deliberately. When I GM and have much more on the go and less time in the head of each NPC, LMA can be a tool to add foreshadowing, colour, variety and/or protagonizing weight to the PC&#8217;s actions.  If I turn a nemesis from a very vertical Thrust to a crouching Wring after the PC has put the beats to his area of influence, it could make for a more diverse, affectable, human NPC, make the PC more affecting &#038; influential, as well as even foreshadow that the nemesis has taken the fight underground and is scheming revenge.</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-03-19</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1129</link>
		<author>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-03-19</author>
		<pubDate>Sat, 20 Mar 2010 18:15:55 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1129</guid>
					<description>[...] Laban Movement Types [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Laban Movement Types [&#8230;]</p>
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		<title>By: Jim Henley</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1132</link>
		<author>Jim Henley</author>
		<pubDate>Tue, 23 Mar 2010 02:33:35 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1132</guid>
					<description>So, reading and playing Unknown Armies for the first time, and I see this, and now i want to mash it up with Jaak Panksepp's four primary emotions (Fear, Rage, Panic, Seeking) and call it a character sheet.</description>
		<content:encoded><![CDATA[<p>So, reading and playing Unknown Armies for the first time, and I see this, and now i want to mash it up with Jaak Panksepp&#8217;s four primary emotions (Fear, Rage, Panic, Seeking) and call it a character sheet.</p>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1133</link>
		<author>Mo</author>
		<pubDate>Tue, 23 Mar 2010 11:14:52 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1133</guid>
					<description>I love me some Unknown Armies. 

Neat idea. :)</description>
		<content:encoded><![CDATA[<p>I love me some Unknown Armies. </p>
<p>Neat idea. <img src='http://games.spaceanddeath.com/sin_aesthetics/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: marion</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1235</link>
		<author>marion</author>
		<pubDate>Wed, 01 Sep 2010 20:08:04 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1235</guid>
					<description>blessings on you for a clearly elucidated summary of one of my favourite things to talk to my actors about.  I'm currently directing "Cabaret" and will be using your summary to get the leads to use more appropriate physical response to express their intentions.</description>
		<content:encoded><![CDATA[<p>blessings on you for a clearly elucidated summary of one of my favourite things to talk to my actors about.  I&#8217;m currently directing &#8220;Cabaret&#8221; and will be using your summary to get the leads to use more appropriate physical response to express their intentions.</p>
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		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1237</link>
		<author>Mo</author>
		<pubDate>Wed, 01 Sep 2010 21:32:34 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/102#comment-1237</guid>
					<description>Hi Marion

It's been a while since I have been in the theatre world and I miss it - so I am glad to know that I've helped out. Where is your production going on?

Cheers!

~Mo</description>
		<content:encoded><![CDATA[<p>Hi Marion</p>
<p>It&#8217;s been a while since I have been in the theatre world and I miss it - so I am glad to know that I&#8217;ve helped out. Where is your production going on?</p>
<p>Cheers!</p>
<p>~Mo</p>
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