<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Agents of their own Salvation</title>
	<atom:link href="http://games.spaceanddeath.com/sin_aesthetics/103/feed" rel="self" type="application/rss+xml" />
	<link>http://games.spaceanddeath.com/sin_aesthetics/103</link>
	<description>In which Mo explores the social pathology of roleplaying and begins to experiment with game design.</description>
	<lastBuildDate>Sat, 21 Jan 2012 02:48:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Jim Henley</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/103#comment-1144</link>
		<dc:creator>Jim Henley</dc:creator>
		<pubDate>Thu, 01 Apr 2010 01:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/103#comment-1144</guid>
		<description>Hey! I drove traffic! Go me! (howdy dj . . . )</description>
		<content:encoded><![CDATA[<p>Hey! I drove traffic! Go me! (howdy dj . . . )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/103#comment-1143</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Tue, 30 Mar 2010 18:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/103#comment-1143</guid>
		<description>Hiya... 

I&#039;m Mo (the layabout proprietor of Sin Aesthetics).

Nice to meet ya!</description>
		<content:encoded><![CDATA[<p>Hiya&#8230; </p>
<p>I&#8217;m Mo (the layabout proprietor of Sin Aesthetics).</p>
<p>Nice to meet ya!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dj moonbat</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/103#comment-1142</link>
		<dc:creator>dj moonbat</dc:creator>
		<pubDate>Tue, 30 Mar 2010 18:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/103#comment-1142</guid>
		<description>I watched the show for the first time last night, and was surprised to see the show play out the way it did -- for almost identical reasons to the blogger (whose name I cannot discern as easily as I&#039;d like, for purposes of attribution).

It was actually a significantly more complex show than I would have guessed, from previous ads.  This is why it&#039;s useful to sit around stoned watching network TV shows, I guess.</description>
		<content:encoded><![CDATA[<p>I watched the show for the first time last night, and was surprised to see the show play out the way it did &#8212; for almost identical reasons to the blogger (whose name I cannot discern as easily as I&#8217;d like, for purposes of attribution).</p>
<p>It was actually a significantly more complex show than I would have guessed, from previous ads.  This is why it&#8217;s useful to sit around stoned watching network TV shows, I guess.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pretty Maids All In A &#8211; Whoah! Ow! Ouch! &#167; Unqualified Offerings</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/103#comment-1141</link>
		<dc:creator>Pretty Maids All In A &#8211; Whoah! Ow! Ouch! &#167; Unqualified Offerings</dc:creator>
		<pubDate>Tue, 30 Mar 2010 13:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/103#comment-1141</guid>
		<description>[...] of actors, since I think he got more out of Nathan Fillion than the current bunch does. But Mo at Sin Aesthetics argues that Castle has figured out how to &#8220;create tension and jeopardy in action genre [media] [...]</description>
		<content:encoded><![CDATA[<p>[...] of actors, since I think he got more out of Nathan Fillion than the current bunch does. But Mo at Sin Aesthetics argues that Castle has figured out how to &#8220;create tension and jeopardy in action genre [media] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Henley</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/103#comment-1140</link>
		<dc:creator>Jim Henley</dc:creator>
		<pubDate>Tue, 30 Mar 2010 12:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/103#comment-1140</guid>
		<description>I like this because it lets me see the show with fresh eyes. When I&#039;ve watched Castle, it&#039;s mostly made me appreciate Joss Whedon as a director of actors, by negative example.</description>
		<content:encoded><![CDATA[<p>I like this because it lets me see the show with fresh eyes. When I&#8217;ve watched Castle, it&#8217;s mostly made me appreciate Joss Whedon as a director of actors, by negative example.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon C</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/103#comment-1139</link>
		<dc:creator>Simon C</dc:creator>
		<pubDate>Tue, 30 Mar 2010 06:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/103#comment-1139</guid>
		<description>Yay! I love Castle.  I don&#039;t even mind that you spoiled the episode for me.</description>
		<content:encoded><![CDATA[<p>Yay! I love Castle.  I don&#8217;t even mind that you spoiled the episode for me.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

