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	<title>Comments on: [BitV] Logs &#8211; Setup and Session 1</title>
	<atom:link href="http://games.spaceanddeath.com/sin_aesthetics/22/feed" rel="self" type="application/rss+xml" />
	<link>http://games.spaceanddeath.com/sin_aesthetics/22</link>
	<description>In which Mo explores the social pathology of roleplaying and begins to experiment with game design.</description>
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		<title>By: Linnaeus</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-232</link>
		<dc:creator>Linnaeus</dc:creator>
		<pubDate>Wed, 10 May 2006 08:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=22#comment-232</guid>
		<description>I&#039;ve only read the setup logs so far, but, funny thing.

I know Sister Clementine&#039;s (PJ&#039;s) horse.  In fact, I live less than a kilometre from where he lives.

And his name is Caezar.

I&#039;m the announcer for a small horse show a friend runs every year.  At it, I&#039;ve seen him &lt;a HREF=&quot;http://en.wikipedia.org/wiki/Pole_bending&quot; rel=&quot;nofollow&quot;&gt;Pole-bend&lt;/A&gt; with a 300-pound man on his back, then, no more than ten minutes later, run the course again with a 6 year old girl as his rider.

He&#039;s also really popular for giving rides to toddlers when he&#039;s not competing.  About the only reason for parents and Caezer&#039;s owner to even bother staying close is sheer prudence.  He could walk badlands without losing a child off his back.

Loving the logs so far.  Looking forward to getting a chance to read the rest.  It&#039;s shaping up to be a great game, ladies [+Brand].</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only read the setup logs so far, but, funny thing.</p>
<p>I know Sister Clementine&#8217;s (PJ&#8217;s) horse.  In fact, I live less than a kilometre from where he lives.</p>
<p>And his name is Caezar.</p>
<p>I&#8217;m the announcer for a small horse show a friend runs every year.  At it, I&#8217;ve seen him <a HREF="http://en.wikipedia.org/wiki/Pole_bending" rel="nofollow">Pole-bend</a> with a 300-pound man on his back, then, no more than ten minutes later, run the course again with a 6 year old girl as his rider.</p>
<p>He&#8217;s also really popular for giving rides to toddlers when he&#8217;s not competing.  About the only reason for parents and Caezer&#8217;s owner to even bother staying close is sheer prudence.  He could walk badlands without losing a child off his back.</p>
<p>Loving the logs so far.  Looking forward to getting a chance to read the rest.  It&#8217;s shaping up to be a great game, ladies [+Brand].</p>
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		<title>By: jason_morningstar</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-231</link>
		<dc:creator>jason_morningstar</dc:creator>
		<pubDate>Thu, 04 May 2006 21:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=22#comment-231</guid>
		<description>Wow, that&#039;s cool as hell.  The IC cleaned-up version is riveting, and then to go back and see all the guts is very instructive.  Rock on, bitches.</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s cool as hell.  The IC cleaned-up version is riveting, and then to go back and see all the guts is very instructive.  Rock on, bitches.</p>
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		<title>By: Anthony</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-230</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Thu, 04 May 2006 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=22#comment-230</guid>
		<description>Facinating character creation. I read part one and your characters really are amazing. The comment to the effect of &quot;these characters don&#039;t need towns, they&#039;ll tear one another apart&quot; seems on the mark. So far I&#039;ve only read part one but I&#039;m totally hooked on your game. I hope you keep posting the play sessions. I&#039;d pay a kings ransom to have 4 people with as much character investment as you four seem to. I&#039;d never have a boring rp session again.

Cheers</description>
		<content:encoded><![CDATA[<p>Facinating character creation. I read part one and your characters really are amazing. The comment to the effect of &#8220;these characters don&#8217;t need towns, they&#8217;ll tear one another apart&#8221; seems on the mark. So far I&#8217;ve only read part one but I&#8217;m totally hooked on your game. I hope you keep posting the play sessions. I&#8217;d pay a kings ransom to have 4 people with as much character investment as you four seem to. I&#8217;d never have a boring rp session again.</p>
<p>Cheers</p>
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		<title>By: Joshua BishopRoby</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-229</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Thu, 04 May 2006 18:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=22#comment-229</guid>
		<description>Also: freeplay in Dogs, just talking.  That&#039;s... &lt;EM&gt;weird&lt;/EM&gt;.

Thanks for posting this, it&#039;s very interesting!</description>
		<content:encoded><![CDATA[<p>Also: freeplay in Dogs, just talking.  That&#8217;s&#8230; <em>weird</em>.</p>
<p>Thanks for posting this, it&#8217;s very interesting!</p>
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		<title>By: Joshua BishopRoby</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-228</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Thu, 04 May 2006 18:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=22#comment-228</guid>
		<description>Amusing little side note: as I read, I&#039;m so used to playtesting Agora that I see low rolls and I&#039;m all, &quot;Yay, good roll!  Look, a 1!&quot; and then I remember that that sucks in Dogs.</description>
		<content:encoded><![CDATA[<p>Amusing little side note: as I read, I&#8217;m so used to playtesting Agora that I see low rolls and I&#8217;m all, &#8220;Yay, good roll!  Look, a 1!&#8221; and then I remember that that sucks in Dogs.</p>
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