<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.1" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: [BitV] Logs - Setup and Session 1</title>
	<link>http://games.spaceanddeath.com/sin_aesthetics/22</link>
	<description>In which Mo explores the social pathology of roleplaying and begins to experiment with game design.</description>
	<pubDate>Thu, 09 Sep 2010 05:14:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1</generator>

	<item>
		<title>By: Joshua BishopRoby</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-228</link>
		<author>Joshua BishopRoby</author>
		<pubDate>Thu, 04 May 2006 18:14:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/22#comment-228</guid>
					<description>Amusing little side note: as I read, I'm so used to playtesting Agora that I see low rolls and I'm all, "Yay, good roll!  Look, a 1!" and then I remember that that sucks in Dogs.</description>
		<content:encoded><![CDATA[<p>Amusing little side note: as I read, I&#8217;m so used to playtesting Agora that I see low rolls and I&#8217;m all, &#8220;Yay, good roll!  Look, a 1!&#8221; and then I remember that that sucks in Dogs.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Joshua BishopRoby</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-229</link>
		<author>Joshua BishopRoby</author>
		<pubDate>Thu, 04 May 2006 18:42:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/22#comment-229</guid>
					<description>Also: freeplay in Dogs, just talking.  That's... &lt;EM&gt;weird&lt;/EM&gt;.

Thanks for posting this, it's very interesting!</description>
		<content:encoded><![CDATA[<p>Also: freeplay in Dogs, just talking.  That&#8217;s&#8230; <em>weird</em>.</p>
<p>Thanks for posting this, it&#8217;s very interesting!</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Anthony</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-230</link>
		<author>Anthony</author>
		<pubDate>Thu, 04 May 2006 19:56:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/22#comment-230</guid>
					<description>Facinating character creation. I read part one and your characters really are amazing. The comment to the effect of "these characters don't need towns, they'll tear one another apart" seems on the mark. So far I've only read part one but I'm totally hooked on your game. I hope you keep posting the play sessions. I'd pay a kings ransom to have 4 people with as much character investment as you four seem to. I'd never have a boring rp session again.

Cheers</description>
		<content:encoded><![CDATA[<p>Facinating character creation. I read part one and your characters really are amazing. The comment to the effect of &#8220;these characters don&#8217;t need towns, they&#8217;ll tear one another apart&#8221; seems on the mark. So far I&#8217;ve only read part one but I&#8217;m totally hooked on your game. I hope you keep posting the play sessions. I&#8217;d pay a kings ransom to have 4 people with as much character investment as you four seem to. I&#8217;d never have a boring rp session again.</p>
<p>Cheers</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: jason_morningstar</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-231</link>
		<author>jason_morningstar</author>
		<pubDate>Thu, 04 May 2006 21:10:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/22#comment-231</guid>
					<description>Wow, that's cool as hell.  The IC cleaned-up version is riveting, and then to go back and see all the guts is very instructive.  Rock on, bitches.</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s cool as hell.  The IC cleaned-up version is riveting, and then to go back and see all the guts is very instructive.  Rock on, bitches.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Linnaeus</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/22#comment-232</link>
		<author>Linnaeus</author>
		<pubDate>Wed, 10 May 2006 08:14:00 +0000</pubDate>
		<guid>http://games.spaceanddeath.com/sin_aesthetics/22#comment-232</guid>
					<description>I've only read the setup logs so far, but, funny thing.

I know Sister Clementine's (PJ's) horse.  In fact, I live less than a kilometre from where he lives.

And his name is Caezar.

I'm the announcer for a small horse show a friend runs every year.  At it, I've seen him &lt;a HREF="http://en.wikipedia.org/wiki/Pole_bending" rel="nofollow"&gt;Pole-bend&lt;/A&gt; with a 300-pound man on his back, then, no more than ten minutes later, run the course again with a 6 year old girl as his rider.

He's also really popular for giving rides to toddlers when he's not competing.  About the only reason for parents and Caezer's owner to even bother staying close is sheer prudence.  He could walk badlands without losing a child off his back.

Loving the logs so far.  Looking forward to getting a chance to read the rest.  It's shaping up to be a great game, ladies [+Brand].</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only read the setup logs so far, but, funny thing.</p>
<p>I know Sister Clementine&#8217;s (PJ&#8217;s) horse.  In fact, I live less than a kilometre from where he lives.</p>
<p>And his name is Caezar.</p>
<p>I&#8217;m the announcer for a small horse show a friend runs every year.  At it, I&#8217;ve seen him <a HREF="http://en.wikipedia.org/wiki/Pole_bending" rel="nofollow">Pole-bend</a> with a 300-pound man on his back, then, no more than ten minutes later, run the course again with a 6 year old girl as his rider.</p>
<p>He&#8217;s also really popular for giving rides to toddlers when he&#8217;s not competing.  About the only reason for parents and Caezer&#8217;s owner to even bother staying close is sheer prudence.  He could walk badlands without losing a child off his back.</p>
<p>Loving the logs so far.  Looking forward to getting a chance to read the rest.  It&#8217;s shaping up to be a great game, ladies [+Brand].</p>
]]></content:encoded>
				</item>
</channel>
</rss>
