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	<title>Comments on: Abandoning Immersion</title>
	<atom:link href="http://games.spaceanddeath.com/sin_aesthetics/33/feed" rel="self" type="application/rss+xml" />
	<link>http://games.spaceanddeath.com/sin_aesthetics/33</link>
	<description>In which Mo explores the social pathology of roleplaying and begins to experiment with game design.</description>
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	<item>
		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/33#comment-306</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Wed, 15 Nov 2006 02:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=33#comment-306</guid>
		<description>Troy...

What changed?

~Mo</description>
		<content:encoded><![CDATA[<p>Troy&#8230;</p>
<p>What changed?</p>
<p>~Mo</p>
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	</item>
	<item>
		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/33#comment-305</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Wed, 15 Nov 2006 02:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=33#comment-305</guid>
		<description>Jonathan, ya young snapperwhipper (kinky!) you don&#039;t know shit about shit, even if I am an old perv. 

Oh yeah, and turn that damn music down or turn it off!</description>
		<content:encoded><![CDATA[<p>Jonathan, ya young snapperwhipper (kinky!) you don&#8217;t know shit about shit, even if I am an old perv. </p>
<p>Oh yeah, and turn that damn music down or turn it off!</p>
]]></content:encoded>
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	<item>
		<title>By: Troy_Costisick</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/33#comment-304</link>
		<dc:creator>Troy_Costisick</dc:creator>
		<pubDate>Tue, 14 Nov 2006 22:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=33#comment-304</guid>
		<description>Heya,

Mo, I am very interested in what you have to share.  Three months ago I don&#039;t think I would have been open to it, but now I have a VERY keen interest.  I look forward to your subsiquent posts.

Peace,

-Troy</description>
		<content:encoded><![CDATA[<p>Heya,</p>
<p>Mo, I am very interested in what you have to share.  Three months ago I don&#8217;t think I would have been open to it, but now I have a VERY keen interest.  I look forward to your subsiquent posts.</p>
<p>Peace,</p>
<p>-Troy</p>
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	</item>
	<item>
		<title>By: Jonathan Walton</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/33#comment-303</link>
		<dc:creator>Jonathan Walton</dc:creator>
		<pubDate>Tue, 14 Nov 2006 07:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=33#comment-303</guid>
		<description>Also.  You are hella old.  And a perv.  Just saying :)</description>
		<content:encoded><![CDATA[<p>Also.  You are hella old.  And a perv.  Just saying <img src='http://games.spaceanddeath.com/sin_aesthetics/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Jonathan Walton</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/33#comment-302</link>
		<dc:creator>Jonathan Walton</dc:creator>
		<pubDate>Tue, 14 Nov 2006 06:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=33#comment-302</guid>
		<description>Mo, everything you say is generally awesome.  You&#039;re like a breath of fresh air in the often smokey world of gamethought.  It&#039;s so nice to have you back.</description>
		<content:encoded><![CDATA[<p>Mo, everything you say is generally awesome.  You&#8217;re like a breath of fresh air in the often smokey world of gamethought.  It&#8217;s so nice to have you back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mo</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/33#comment-301</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Mon, 13 Nov 2006 05:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=33#comment-301</guid>
		<description>Ben--

Sure thing, point away.

~Mo</description>
		<content:encoded><![CDATA[<p>Ben&#8211;</p>
<p>Sure thing, point away.</p>
<p>~Mo</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/33#comment-300</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 13 Nov 2006 02:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=33#comment-300</guid>
		<description>Can I point people at this as a reference to why I don&#039;t talk about immersion as a general topic?

yrs--
--Ben</description>
		<content:encoded><![CDATA[<p>Can I point people at this as a reference to why I don&#8217;t talk about immersion as a general topic?</p>
<p>yrs&#8211;<br />
&#8211;Ben</p>
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		<title>By: Thomas Robertson</title>
		<link>http://games.spaceanddeath.com/sin_aesthetics/33#comment-299</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Mon, 13 Nov 2006 00:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.spaceanddeath.com/sin_aesthetics/?p=33#comment-299</guid>
		<description>Mo,

Good for you!  I&#039;m glad the time away helped you get a new perspective on things.

And good on you for the move to specifics.  The one common thread I&#039;ve found in my discussions of immersion (especially in one-on-one discussions with various people) is that the idea means something slightly different (or extremely different) to just about everyone.  It&#039;s got a lot of baggage.

Besides, I really like the idea of sockets and definitely want to hear more about them.

Oh, and welcome back!

Thomas</description>
		<content:encoded><![CDATA[<p>Mo,</p>
<p>Good for you!  I&#8217;m glad the time away helped you get a new perspective on things.</p>
<p>And good on you for the move to specifics.  The one common thread I&#8217;ve found in my discussions of immersion (especially in one-on-one discussions with various people) is that the idea means something slightly different (or extremely different) to just about everyone.  It&#8217;s got a lot of baggage.</p>
<p>Besides, I really like the idea of sockets and definitely want to hear more about them.</p>
<p>Oh, and welcome back!</p>
<p>Thomas</p>
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