[C+P] Playtest Shilling + P/P

[xposted on SG]

Now that I’ve let it slip that my design for Crime and Punishment was partially an experiment in mechanically supported pull/push, and there are folks out there revving to see push/pull in action or to talk about the application of the model as it applies to design….

Can I get any takers to do playtesting? Huh? Huh? Pretty please? Crime and Punishment will restore receeding hairlines! Help you lose 10 pounds! Liven up your sex lives! Enlarge your…. well you get the idea. ;P

Easier than anything, you only need three players and 2 hours to play!

I’m going to go with playtesting for the moment based on the Game Chef version of the game which can be found here. So if the answer is yes, let me know and just snag a copy from the link!

Gencon

So…

Brand and I have had our hotel booked since February, and although the reasons that we were planning on going have changed (Suryamaya will not be released but Crime and Punishment came into being and will) we were both totally hyped about going. Since Jonathan asked what my plans were around boothing it, I’ve been a flurry of emails with what seemed like the whole world about the ins, outs and upside downs about Gencon distributing.

I’d like to thank Jonathan Walton, Ben Lehman, Emily Care Boss, Ron Edwards, Luke Crane and Brennan Taylor for all of their help, advice and encouragement over the last week. It’s made me very excited about the release of Crime & Punishment, and very happy about the coming of Gencon.

Which is why this is so dissappointing. :(

I regret to say that Brand and I will not be able to go to Gencon this year. Life has taken a strange and wonderful turn and we will likely not even be in the country at that time. I can’t really discuss the details of what’s going on as of yet, but suffice to say, our plans for Gencon have been well, and truely scratched.

That said, I still plan to release Crime and Punishment in time for Gencon, and hope to have it distributed in my absence, though I haven’t figured that one out quite yet.

And for all those folks that Brand and I promised games and drinks and strange times to? Well, you’ll have to go back next year to collect, because we will be there with bells on.

GameChef!

I am thrilled to announce that I have claimed the title of Iron Game Chef for my new game Crime & Punishment. I am also pleased as punch to announce that a much expanded version has been scheduled for release at Gencon this summer.

Anybody interested in playtesting for me?

Teaser Review: C&P

Mike Sands over at Gamester at Large posted a teaser review of Crime and Punishment. Check it out!

Game Chef Hangover

Man I’m tired.

Of course, work would ramp on up the stress the week of Game Chef. I feel like I’ve been staring at a computer screen for six days solid (oh wait, between work and designing I have). So the game is called Crime & Punishment and it actually got done and sent in on time. Considering that I didn’t even really intend to do Game Chef, I think that’s pretty good all on it’s own.

It’s a game built to create procedural dramas in the tradition of Law & Order, Law & Order SVU, Law & Order CI and Without A Trace. It can also be, I think, pretty competently used for CSI shows, but I don’t watch them so I am less sure. We had a playtest last Wednesday, and it was a pretty high-engagement very thinky kinda game, which is to say I had fun, but it felt like an RPG boardgame. I suspect, considering the main theme was time, and the kinds of intervals allowed, that this was one of the intents of the competition.

The thing I find funniest about game design, is that I never try and design the kinds of RPG’s that I really enjoy the best. I don’t think that’s very unusual from what I’ve been hearing from some other folks. Despite that, I find it pretty strange. I guess I build “T” games cause I’m a “T” person and when performing a design activity, I draw on all my “T” strengths. When I game, I become an “F” person. I’m not sure I know how to “T” my way into designing for and “F”.

I’ll have to muse on this one.

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