{"id":11,"date":"2006-01-08T20:21:00","date_gmt":"2006-01-09T04:21:00","guid":{"rendered":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/?p=11"},"modified":"2006-11-25T16:30:24","modified_gmt":"2006-11-25T21:30:24","slug":"stance-crap-and-authorial-intent","status":"publish","type":"post","link":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/11","title":{"rendered":"Stance Crap and Authorial Intent."},"content":{"rendered":"<p>I&#8217;m going to say something very unpopular. Ready?<\/p>\n<p>Actor stance and Author Stance are different names for what are two streams of the same authorial act and only really exist to explain and define each other. They are NOT different things.<\/p>\n<p>OK. Disclaimer time. I am talking the only way that anybody can with any degree of certainty: out the framework of my own experience. While my experience is varied and diverse, it is decidedly west of the pond. I know that there are freeform LARPers and experimental gamers that will fight me tooth and nail on this &#8211; and perhaps rightly so. I&#8217;m willing to admit that I don&#8217;t know what that is like and so can not really test the idea. I let y&#8217;all fight it out among yourselves.<\/p>\n<p>With that in mind, I think this is the way, and the only way that Actor stance exists: In an old 7th Sea campaign. I had a character Livia who had fallen in love with two different men. She was extremely conflicted about it, and when it came down to having to make a decision, had a terrible time choosing between them. All the while, I as a player, knew that she was going to end up with Fortuno, because damn it, he&#8217;s one mofo sexy rogue, and me? I&#8217;m a complete sucker for a mofo sexy rogue. The latter is, of course my author stance and the former my actor stance.<\/p>\n<p>That statement up there about Livia feeling conflicted is something that I have made up, because the character is fictional. I&#8217;ve come to the statement through a very different process than the statement about the mofo sexy rogue, but it&#8217;s still something that I have constructed, made decisions about and chosen. Giving it the name Actor Stance only helps delineate it as a parallel thought process that is occurring in my head beside the one about the sexy mofo rogue. The terms &#8220;Actor Stance&#8221; and &#8220;Author Stance&#8221; is a tool that helps me clarify to the listener that I feel or think two divisive things about one situation.<\/p>\n<p>Now, say in the same situation, I did not think or feel two divisive things. Say, Livia, my character was just as clear about choosing of Fortuno at the time as I, Mo, was about what she should do. Then the terms &#8220;Actor Stance&#8221; and Author Stance&#8221; is used, again, as a tool to illustrate something: of course being that there is no disparity between the thought processes<\/p>\n<p>The problem arises when we talk about Actor Stance and Author Stance as if they are not related, or as not products of one single source (my brain). Actor Stance does not exist separately from me, it is a product of me, just like Author Stance is. If I talk about what Livia thinks as if it is divorced from my self, then I am creating a fallacy. I created the character, I have made choices about the way she has pushed and pulled on the world and about how these events have changed her. I own her, and her process is a part of me.<\/p>\n<p>Still with me, even if you do or don&#8217;t like it? Good\u00e2\u20ac\u00a6 I&#8217;m going somewhere.<\/p>\n<p>There&#8217;s an old argument that&#8217;s been going on between Nar GM&#8217;s and Players that have come to Nar games (particularly Immersionists), that says that the Players don&#8217;t Author, and that is destructive to the story. The converse is often thrown back that Nar games destroy the immersion process (or socket character enjoyment ) by either demanding authorship and bring the immersionist out of the immersive seat or meddling with the &#8220;integrity&#8221; of the character. Neither of these statements is necessarily true.<\/p>\n<p>Here&#8217;s the situation:<\/p>\n<p>It&#8217;s a super heroes game. The Player has expressed a strong, Author Stance desire to meet Superman, but has never expressed such a desire in Actor Stance. The GM is putting the opportunity on the table.<\/p>\n<p>GM: OK, So you hear that Superman is in Metropolis.<br \/>\nPlayer: OK.<br \/>\nGM: Are you going to go?<br \/>\nPlayer: No.<br \/>\nGM: But you want to see him meet Superman, right?<br \/>\nPlayer: Yeah, but John has no reason to go to Metropolis.<br \/>\nGM: Come on, just make him go. You never author your character!!<\/p>\n<p>Everybody&#8217;s frustrated.<\/p>\n<p>Here&#8217;s what&#8217;s happening. There are three Author Stance statements that the Player is saying. Only one is articulated in a way the GM is understanding.<\/p>\n<p>1.) I think it would be cool for the character to meet Superman, (for whatever reason) and I would like that to happen. The GM has obviously heard this quite clearly.<br \/>\n2.) It is important to me for the character to feel &#8220;organic&#8221;, or play naturally. This may have been an articulated statement at one time, but it&#8217;s not clear to the GM at the moment, or is not valued by the GM at all.<br \/>\n3.) Because of 2, I need you to give me reason in game to go and fulfill my desire.<\/p>\n<p>There are also a few things the player is misunderstanding:<\/p>\n<p>1.) &#8220;Authoring your character&#8221; in this case has relatively little to do with authoring or with author stance. The player has authored, and employed author stance by declaring a desire to meet Superman. What the GM is actually saying is: &#8220;It&#8217;s not my job to change your Actor Stance to meet your Author Stance. This is a Narrativist Game. Employ your Director Stance to insert a reason to go to Metropolis.<br \/>\n2.) In many games, the &#8220;organic&#8221; declaration is stated frequently by the Player, but is not heard by the GM as an Authoring Statement. Instead it&#8217;s heard best as a statement of enjoyment of the game, at worst, an episode of MyGuyism. All too frequently it&#8217;s just ignored, which makes the player feel like the statement has been made and accepted, and therefore should be respected.<\/p>\n<p>How do you fix it? Social Contract of course. If there is a strong, crystal clear directive at the beginning of the game, everyone has expectations down: &#8220;There may be times for you in the game to change the way your character thinks or feels or acts for the good of the story. If that situation arises you are responsible to change those things in a direction more friendly to the game, and to find your own means of accomplishing this, either by simply changing your character&#8217;s mind or by employing your Director Stance in a way that is acceptable to the GM.&#8221; Players with any experience in trad games at all have been enculturated to:<\/p>\n<p>1.) Express all desires in Actor Stance,<br \/>\n2.) Abandon any hope of control over the setting,<br \/>\n3.) Just enjoy the ride via the character and<br \/>\n4.) STFU Newb, I&#8217;m the GM.<\/p>\n<p>Therefore, if the social contract does not expressly re-negotiate it, this will end up as the unexamined default, and everything will run amok..<\/p>\n<p>Up next: Push vs. Pull<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m going to say something very unpopular. Ready? Actor stance and Author Stance are different names for what are two streams of the same authorial act and only really exist to explain and define each other. They are NOT different things. OK. Disclaimer time. I am talking the only way that anybody can with any &hellip; <a href=\"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/11\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Stance Crap and Authorial Intent.<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-11","post","type-post","status-publish","format-standard","hentry","category-examining-play"],"_links":{"self":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts\/11","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/comments?post=11"}],"version-history":[{"count":0,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts\/11\/revisions"}],"wp:attachment":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/media?parent=11"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/categories?post=11"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/tags?post=11"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}