{"id":56,"date":"2007-02-12T13:10:15","date_gmt":"2007-02-12T18:10:15","guid":{"rendered":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/56"},"modified":"2014-05-02T15:41:09","modified_gmt":"2014-05-02T20:41:09","slug":"playing-at-cons","status":"publish","type":"post","link":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/56","title":{"rendered":"Playing at Cons"},"content":{"rendered":"<p>So Brand and I have signed up for Camp Nerdly, and have every intention of going to Gencon this summer barring, you know, random acts of India or whatnot.<\/p>\n<p>This is where I make my first confession: I&#8217;m a con virgin. I&#8217;ve not been to a single, solitary one. I was asked, years ago when I was writing for Tribe 8 to come to Conthulhu in Toronto and sit on a panel for Women in the &#8220;Industry&#8221; but I quickly declined. I&#8217;ve never really been big into fandom on that kind of scale, and the excitement of cons was pretty lost on me.<\/p>\n<p>This is where I make my second confession: Cons scare the jebus out of me. Though my self of early 90&#8217;s theatre geekiness would be shocked to hear me say this, the truth is that I&#8217;m really a big introvert. When I think of a convention hall with milling people everywhere, a bazillion hours of small talk and non stop 24\/5 interaction without a quiet, thinky space to retreat to? I get a little woogy. I like me the small nooks and long conversations over dinner, not the frenetic chaos of the con floor. Besides, I used to say, I&#8217;m never going to even talk to those people again, so why should I bother?<\/p>\n<p>But then, I started getting into design, and talking to all of you freaks, and started thinking that meeting people would be a very good thing. Also, I started thinking about releasing a game, and about coming out to represent what I&#8217;ve produced and this made approaching the idea of going a lot more palatable, even\u00e2\u20ac\u00a6 exciting. But, when Gencon came around last year, I was on the other side of the world, so that turned out not to be so possible.<\/p>\n<p>This is where I make my third confession: I know that one of the things that make you all most happy about going to cons is the games that you get to play together, and I want to feel like that too, but deep down I know that cons produce an atmosphere of play that is pretty antithetical to produce the kind of play I like, or want most, or want to exhibit to others. This is one of the reasons I wanted to go to Nerdly before I go to Gencon. <\/p>\n<p>Nerdly&#8217;s got less going on in general: there&#8217;s a max of seventy people all there to concentrate on one thing. There won&#8217;t be thousands of random people from other fandoms contributing to the chaos at Nerdly. There won&#8217;t be shifts of demoing games and working the booth that will inevitably drag out all my best socializing energy before I actually get around to the socializing. There will be things like communal cooking and non-gaming group activities and such that build a better sense of community. People will be there with their partners and their kids, which will foster a better sense of them as whole people. Plus, there&#8217;s three days dedicated to just that kind of easy socializing and to games, which means even if I don&#8217;t get to play where I normally play, there&#8217;s a good chance that I&#8217;ll get to play closer to it than I will at Gencon.<\/p>\n<p>And while again, this wasn&#8217;t the post I meant to write, this time it&#8217;s brought me right to the doorstep of the one I did mean to: <a href=\"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/57\"> Intimacy and the Impassioned Other<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So Brand and I have signed up for Camp Nerdly, and have every intention of going to Gencon this summer barring, you know, random acts of India or whatnot. This is where I make my first confession: I&#8217;m a con virgin. I&#8217;ve not been to a single, solitary one. I was asked, years ago when &hellip; <a href=\"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/56\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Playing at Cons<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[54],"class_list":["post-56","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-cons"],"_links":{"self":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts\/56","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/comments?post=56"}],"version-history":[{"count":1,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts\/56\/revisions"}],"predecessor-version":[{"id":120,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts\/56\/revisions\/120"}],"wp:attachment":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/media?parent=56"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/categories?post=56"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/tags?post=56"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}