{"id":60,"date":"2007-02-13T00:25:52","date_gmt":"2007-02-13T05:25:52","guid":{"rendered":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/60"},"modified":"2007-02-13T00:27:10","modified_gmt":"2007-02-13T05:27:10","slug":"60","status":"publish","type":"post","link":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/60","title":{"rendered":"Design Blogroll &#8211; Games for the Mind"},"content":{"rendered":"<p>Ian Burton Oaks is quietly, yet prolifically posting over at <a href=\"http:\/\/headgames.wordpress.com\/\">Games for the Mind<\/a> about some interesting stuff. The place I&#8217;m going to point you to is his <a href=\"http:\/\/headgames.wordpress.com\/2007\/02\/06\/playing-to-the-players-1\/\">discussion of GMing in which he also talks about hippy games and their possible tendency to be &#8220;socket locked&#8221;<\/a> (that is, hard wired to a specific socket) which may inhibit or prohibit players of other sockets from engaging. Good stuff! I&#8217;ve added him to the blogroll, as you might have noticed. See also, <a href=\"http:\/\/headgames.wordpress.com\/2007\/02\/06\/playing-to-the-players-2\/\">his discussion on why he thinks Sorcerer isn&#8217;t socket locked<\/a>. It makes me wish that I&#8217;d played Sorcerer at one point to be able to evaluate his analysis.<\/p>\n<p>Go check it out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ian Burton Oaks is quietly, yet prolifically posting over at Games for the Mind about some interesting stuff. The place I&#8217;m going to point you to is his discussion of GMing in which he also talks about hippy games and their possible tendency to be &#8220;socket locked&#8221; (that is, hard wired to a specific socket) &hellip; <a href=\"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/60\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Design Blogroll &#8211; Games for the Mind<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-60","post","type-post","status-publish","format-standard","hentry","category-links"],"_links":{"self":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts\/60","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/comments?post=60"}],"version-history":[{"count":0,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/posts\/60\/revisions"}],"wp:attachment":[{"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/media?parent=60"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/categories?post=60"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/games.spaceanddeath.com\/sin_aesthetics\/wp-json\/wp\/v2\/tags?post=60"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}