Church and State

Pitting the PCs against the mob, a Marxist revolutionary, crooked lawyers, and the Archangel Mikhael, Church and State is a massive Bronze Age adventure that tears events from the headlines and recasts them into Four Color spectacle. Church and State combines pavement pounding combat, hard boiled investigation, and gritty politics in a scenario sure to test the mettle, the morals, and the moxie of your heroes! This first Superlink product from Brand’s Brand Publications is designed to be run in a generic city setting, and will fit into any urban campaign.
Church and State includes:
- A full-length adventure with a flexible structure that allows PC actions to determine the course of play while still giving ample support to the GM.
- Maps for all important scenes and locations, including detailed benchmarks for common items found in super-human combat.
- Over 50 new NPCs, including 2 antagonistic heroes, 5 super villains, mobsters, lawyers, and celebrities. Also includes 20 new Supporting Cast archetypes that can be used in any urban adventure.
- A system of Genre Points to give your games a more comic book feel, whether it’s Bronze, Silver, or Golden Age.
- A system for Investigation Montages that lets super-investigators strut their stuff with as much detail as they want.
- A 108 page adventure with a 35 page Combat Support booklet with maps, art, and easy combat sheets for all the major NPCs.
Church and State is avaliable from RPG NOW.
Church and State has gone to Silver at RPGNow, where it has an average 5 star rating across all its reviews. Here is what reviewers are saying:
“It is probably the best adventure-supplement I’ve ever purchased.”
- Sean OLeary, RPGNow.
“If you’re into widescreen, socially-relevant, big scope superhero adventures, pick up Church & State. If you run any sort of superhero game, there’s a lot of material and characters to pillage. Even if you don’t do supers, if you run any sort of action-adventure game, Church & State has a bunch of great ideas for structure, characterization, plotting, and relevant game subsystems that are totally swipeable.”
- Chad Underkoffler, Underkoffler’s Overviews.
“This is a great product for any group that wants to play through an adventure that has as much socio-political drama and hard moral questioning as it does super-battles.”
- John McGraw, RPGNow
“Want to know what to do when your players “wreck” the scene? It’s in there. It’s like the Prego of adventures, flowing its warm, steamy redness over every nook and cranny of the wet, clumpy noodles of your imagination. There wasn’t anything that occurred to me while reading the scene chapters that could wreck the “plot” that wasn’t addressed either in the text or in a WHING-ZOW sidebar. And that’s saying a lot considering I’ve GM’ed for the Anti-Christ.”
- Scott Mathis, RPG.net