[C+P] Playtest Shilling + P/P

[xposted on SG]

Now that I’ve let it slip that my design for Crime and Punishment was partially an experiment in mechanically supported pull/push, and there are folks out there revving to see push/pull in action or to talk about the application of the model as it applies to design….

Can I get any takers to do playtesting? Huh? Huh? Pretty please? Crime and Punishment will restore receeding hairlines! Help you lose 10 pounds! Liven up your sex lives! Enlarge your…. well you get the idea. ;P

Easier than anything, you only need three players and 2 hours to play!

I’m going to go with playtesting for the moment based on the Game Chef version of the game which can be found here. So if the answer is yes, let me know and just snag a copy from the link!

6 thoughts on “[C+P] Playtest Shilling + P/P”

  1. I’ve downloaded and read C&P and I’m interested in giving it a try. This weekend I’m going to visit my old game group a couple hours south of where I now live. I’m gonna try and get them to take a shot at both C&P and DitV this weekend. If I manage to get them to play I’ll be happy to pass along a play report.

  2. Due to one of the greatest ironies in recent gaming history i’m unable to report on a playtest of C&P. While setting up the game with some friends this weekend to give it a play test a mutual friend of the groups called to tell us he was in jail.

    We spent the rest of the day (and all of our remaining time together that weekend) bailing him out.

  3. Hey, do you have a deadline for when you need playtesting done by? I’m in Florida through the end of the month (though I will be Bitching tomorrow!!) but I want to set a play-test up in early June.

    And is it going to be a problem that I watch essentially no TV?

    –Jess

  4. No deadline. The sooner the better, though.

    I’m actually interested in seeing if as a non-TV watcher, you have problems or not. It’ll make for interesting observations.

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