Thanks to the intervention of Dave Cleaver, SA is back. WordPress had auto-updated, causing a fatal error in one of my dumb widgets. Dave did some quick surgery and it looks like we’re live again.
By way of Eric Weissengruber (thanks Eric!) here’s a link to the Edge compiled list for 50 book reading list for everyone in the game industry.
Never did get to my relief post over the holidays. Consider that this speaks well of my holidays. More when I get around to it.
So I was reading on Meg & Em’s blog about Epidiah’s terrific idea and have the perfect café in Toronto in mind to try it out with.
If I did the ground work here and the café in question agreed, would any of you who has a published game be interested in sending me a comp copy to put in the exchange?
“Enjoying roleplaying is rather like enjoying dancing: At some point you have to throw your inhibitions to the wind, admit you might look like a fool to passing spectators and enjoy the moment. Also like dancing, which at first may seem like a fairly limited activity, roleplaying has almost infinite depth and variety in the experiences it provides.”
From this week’s the Escapist. Check out The Dice They Carried for a fun article.
So Brand and I have signed up for Camp Nerdly, and have every intention of going to Gencon this summer barring, you know, random acts of India or whatnot.
This is where I make my first confession: I’m a con virgin. I’ve not been to a single, solitary one. I was asked, years ago when I was writing for Tribe 8 to come to Conthulhu in Toronto and sit on a panel for Women in the “Industry” but I quickly declined. I’ve never really been big into fandom on that kind of scale, and the excitement of cons was pretty lost on me.
This is where I make my second confession: Cons scare the jebus out of me. Though my self of early 90’s theatre geekiness would be shocked to hear me say this, the truth is that I’m really a big introvert. When I think of a convention hall with milling people everywhere, a bazillion hours of small talk and non stop 24/5 interaction without a quiet, thinky space to retreat to? I get a little woogy. I like me the small nooks and long conversations over dinner, not the frenetic chaos of the con floor. Besides, I used to say, I’m never going to even talk to those people again, so why should I bother?
But then, I started getting into design, and talking to all of you freaks, and started thinking that meeting people would be a very good thing. Also, I started thinking about releasing a game, and about coming out to represent what I’ve produced and this made approaching the idea of going a lot more palatable, even… exciting. But, when Gencon came around last year, I was on the other side of the world, so that turned out not to be so possible.
This is where I make my third confession: I know that one of the things that make you all most happy about going to cons is the games that you get to play together, and I want to feel like that too, but deep down I know that cons produce an atmosphere of play that is pretty antithetical to produce the kind of play I like, or want most, or want to exhibit to others. This is one of the reasons I wanted to go to Nerdly before I go to Gencon.
Nerdly’s got less going on in general: there’s a max of seventy people all there to concentrate on one thing. There won’t be thousands of random people from other fandoms contributing to the chaos at Nerdly. There won’t be shifts of demoing games and working the booth that will inevitably drag out all my best socializing energy before I actually get around to the socializing. There will be things like communal cooking and non-gaming group activities and such that build a better sense of community. People will be there with their partners and their kids, which will foster a better sense of them as whole people. Plus, there’s three days dedicated to just that kind of easy socializing and to games, which means even if I don’t get to play where I normally play, there’s a good chance that I’ll get to play closer to it than I will at Gencon.
And while again, this wasn’t the post I meant to write, this time it’s brought me right to the doorstep of the one I did mean to: Intimacy and the Impassioned Other.
PUSH is available for purchase, and having read an commented on all of it, there’s some damn interesting stuff in there! Go buy it!
Brand and I have had our hotel booked since February, and although the reasons that we were planning on going have changed (Suryamaya will not be released but Crime and Punishment came into being and will) we were both totally hyped about going. Since Jonathan asked what my plans were around boothing it, I’ve been a flurry of emails with what seemed like the whole world about the ins, outs and upside downs about Gencon distributing.
I’d like to thank Jonathan Walton, Ben Lehman, Emily Care Boss, Ron Edwards, Luke Crane and Brennan Taylor for all of their help, advice and encouragement over the last week. It’s made me very excited about the release of Crime & Punishment, and very happy about the coming of Gencon.
Which is why this is so dissappointing. 🙁
I regret to say that Brand and I will not be able to go to Gencon this year. Life has taken a strange and wonderful turn and we will likely not even be in the country at that time. I can’t really discuss the details of what’s going on as of yet, but suffice to say, our plans for Gencon have been well, and truely scratched.
That said, I still plan to release Crime and Punishment in time for Gencon, and hope to have it distributed in my absence, though I haven’t figured that one out quite yet.
And for all those folks that Brand and I promised games and drinks and strange times to? Well, you’ll have to go back next year to collect, because we will be there with bells on.
I am thrilled to announce that I have claimed the title of Iron Game Chef for my new game Crime & Punishment. I am also pleased as punch to announce that a much expanded version has been scheduled for release at Gencon this summer.
Anybody interested in playtesting for me?
Here’s how it works…
Mail Jeff Grubb: email@example.com with the subject line: “Dyvil Roleplaying Game” and he will mail you his free 30 minute RPG .pdf and donate $1 to Katrina Relief (up to a $500 max, which he hasn’t reached yet).
In other sites…
Very glad to see this list of RPG companies and professionals that are working towards Katrina relief.
This space will have a response to Brand’s post: “Actual Play — The Cattle Raid Disaster” within the next couple of days. This is fitting since the experience was one of a handful of things that nudged me towards starting a blog of my own, and about approaching the idea of socially engineering (system supported) virtuous cycles in RPGs. More soon, when my head’s clear.